BaoBG
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BaoBG
AI // SYSTEMS // EDGE

Reason without language.

I build AI frameworks that reason without LLMs, learn without backpropagation, and run on commodity hardware.

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AI Engineer • Systems Programmer • Cloud Architect • CPU-first AI • No GPU • Verification > Guessing • AI Engineer • Systems Programmer • Cloud Architect • CPU-first AI • No GPU • Verification > Guessing •
// 01 About

AI Engineer and systems programmer building deterministic systems on commodity hardware.

I build AI frameworks that reason without LLMs and learn without backpropagation — designed to run on commodity CPUs and edge devices instead of GPU clusters.

My work spans Rust (vAGI-2, NSE, pse-engine), Python (AOT-Compiler, RE-super-agent, bedrock-obfuscator), Go agents, and C++ graphics hooking — with LLVM IR compilation and WebGPU along the way.

Core thesis: correctness over confidence, efficiency over scale, verification over guessing.

// Focus areas
  • 01 CPU-first AI (no GPU clusters)
  • 02 Compilers & LLVM IR
  • 03 Reverse engineering & security

// Rust · Python · Go · C++ · TypeScript

// 02

Work

Selected systems, compilers, and AI frameworks — all open source.

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featured
vAGI-2
Rust

CPU-first cognitive architecture — BitNet ternary weights + Hamiltonian dynamics + symbolic reasoning.

Experimental Rust workspace for CPU-friendly language modeling. Ternary weights {-1,0,+1}, SIMD kernels, and supporting crates for simulation, symbolic math, memory, and reasoning.

AI Rust BitNet CPU-first
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02
archived featured
bedrock-obfuscator
Python

Python source obfuscator with a native C-interpreted bytecode VM.

Monolithic obfuscator for CPython 3.10–3.12. Emits obfuscated .py extremely hard for humans and decompilers to read, with an optional native C bytecode VM and FastAPI playground.

Security Obfuscation Anti-RE
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03
RE-super-agent
Python

Super agent for reverse engineering — 5-domain MCP + multi-specialist orchestration.

Hybrid RE agent: 5 domain MCP servers, Python multi-specialist core, dynamic workflow engine, safety/isolation layer. 44 tools across static/dynamic/symbolic/deobfuscation/malware domains wrapping Ghidra, radare2, angr, Frida, Qiling.

Agent Reverse Eng MCP Security
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04
AOT-Compiler
Python

AOT compiler pipeline compiling a typed subset of Python to optimized LLVM IR.

AOTC compiles Python directly to optimized LLVM IR with a Zero-Copy Data Bridge letting native functions operate directly on external buffers without copying.

Compiler LLVM AOT
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05
NSE
Rust

Neuro-Sparse Engine — run sparse LLMs on CPU/Edge without GPU clusters.

Rust research framework running models in sparse + quantized form. ZSTM transmutation, RIE/HNSW routing, LLER AVX2 kernels. End-to-end pipeline from training to sparse inference and evaluation.

AI Sparse Edge AVX2
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06
pse-engine
Rust

Physical & shader engine for the web — Rust → WASM, WebGPU + WebGL2.

Reusable Rust + WebAssembly physics and shader engine supporting modern (WebGPU) and legacy (WebGL2) browsers via wgpu. GPU compute broad-phase + CPU narrow-phase + Rust solver, single shared GPU storage buffer for instanced rendering.

Graphics WebGPU WASM Physics
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// 03

Principles

The rules I build by.

01
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Correctness > Confidence

If the code is wrong, it fails. Confidence is a proxy, not a metric.

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Efficiency > Scale

Run on commodity hardware. Scale is a side effect, not a goal.

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Verification > Guessing

Never trust a promise. Only trust a checksum.

// 05

Contact

Open to systems work, AI research, and hard engineering problems.

baobgg1@gmail.com